Remapping Arrakis

I have made some progress on my custom version of Dune. I’ve got quite a bit of the board artwork done. I hadn’t decided on a particular style at first, but I knew I needed to at least have all the board spaces drawn out. So I re-drew all of the locations from the original board. As I did so, I started playing with textures, colors and effects. I went with more abstract outlines for the regions, more like something you’d see on a Risk board. My goal was to differentiate the types of regions and still maintain the desert planet look.

I still need to add some iconography and I may add additional texturing, but this is getting close to something I am really happy with.

You can click on the image for a larger version.

Here is the original board from the game, for comparison:

4 Comments on "Remapping Arrakis"

  1. Anon says:

    Looks great. On the dark areas the typeface is difficult to read… maybe solid stroke instead of outline.

  2. Armin says:

    Wow! Fantastic:
    You combine good artwork with structured clarity – so players easily see, what territories are save, where borders are and what type of territory they are in. Also the font is stunning!
    Only thing I am missing are the spice-blow-markers – and of course the other important stuff, like player dots, placeholder for tanks/spicedeck etc…
    …but as you have written: it is not the final version yet…

    • Drey says:

      This is a very old post! I actually finished the game and had it printed earlier this year. Since I don’t really update this blog any more, the photos of all the final components are on Facebook. The final board has the spice blow markers on it. I moved the tanks off the board and onto small placemats for each player so they were easier to reach.

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